文档

​
​

Development

User Acquisition

Monetization

工业

Vivox Core SDK

Vivox Core SDK

此页面不支持所选语言。
Vivox
​
​
Vivox Core SDK
  • Overview
  • Before you begin
  • Get started
  • Release notes
  • Developer Guide
    • Client SDK basics
    • Channels
    • Presence management
    • Messaging
    • Manage audio
    • Couch co-op
    • Android app development
    • iOS app development
    • macOS app development
    • Windows app development
    • Real-time recording
    • Speech-to-text audio transcription
    • Text-to-speech
      • Initialize text-to-speech
      • Text-to-speech voice options
      • Text-to-speech destinations
      • Inject a text-to-speech message
      • Queue a text-to-speech message
      • Cancel a text-to-speech message
      • Text-to-speech events
      • Get raw audio of synthesized speech
      • Use text-to-speech for incoming messages
      • Shut down text-to-speech
    • Troubleshooting
  • Reference
  • Privacy overview
  1. Vivox Core SDK documentation
  2. Text-to-speech

Queue a text-to-speech message

Queue a text-to-speech message for audio output.
阅读时间1 分钟
最后更新于 8 个月前

Some destinations offer a built-in queuing system. When a new message is injected and there is an ongoing message playing, then the new message is put into a queue. After the ongoing message finishes playing, the next message in the queue automatically starts to play.
注意
The following code example uses the Queued Local Playback destination, but you can inject all text-to-speech (TTS) messages into any of the TTS destinations.
vx_tts_utterance_id firstUtteranceId;vx_tts_speak(managerId, voiceId, "Example message, this is great!", tts_dest_queued_local_playback, &firstUtteranceId);// Immediately injected and returns tts_status_successvx_tts_utterance_id secondUtteranceId;vx_tts_speak(managerId, voiceId, "Really amazing.", tts_dest_queued_local_playback, &secondUtteranceId);// Put in a queue and returns tts_status_input_text_was_enqueued. After the first message finishes playback, this message will start.
A queue is shared between
tts_dest_queued_remote_transmission
and
tts_dest_queued_remote_transmission_with_local_playback
.
tts_dest_queued_local_playback
has its own queue.
A destination queue can hold up to 10 messages. If a message is added when a destination queue is full, the Vivox SDK discards the message and returns the error
tts_error_destination_queue_is_full
.

Copyright © 2026 Unity Technologies
法律信息隐私政策CookiesDocumentation Terms of Use请勿出售或分享我的个人信息您的隐私选择(Cookie 设置)

“Unity”、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属公司在美国和其他地方的商标或注册商标(此处查看更多信息)。其他名称或品牌是其各自所有者的商标。

为方便起见,一些页面是机器翻译的,可能包含不准确的内容。如有信息不一致的情况,以英文版本为准。


    报告此页面的问题