文档

​
​

Development

User Acquisition

Monetization

工业

Vivox Core SDK

Vivox Core SDK

此页面不支持所选语言。
Vivox
​
​
Vivox Core SDK
  • Overview
  • Before you begin
  • Get started
  • Release notes
  • Developer Guide
    • Client SDK basics
    • Channels
      • Channel name criteria
      • Channel types
      • Echo channels
      • Positional channels
      • Volume differences
      • Channel identifiers for large scale games
      • Participant events
      • Channel webhooks
      • Join a channel
      • Leave a channel
      • Kick a user from a channel
      • Manage session groups
      • Audio injection
      • Methods for setting audio levels
      • Derumbler
      • Automatic connection recovery
    • Presence management
    • Messaging
    • Manage audio
    • Couch co-op
    • Android app development
    • iOS app development
    • macOS app development
    • Windows app development
    • Real-time recording
    • Speech-to-text audio transcription
    • Text-to-speech
    • Troubleshooting
  • Reference
  • Privacy overview
  1. Vivox Core SDK documentation

Echo channels

Learn about echo channels for testing.
阅读时间1 分钟
最后更新于 8 个月前

Vivox provides an echo channel capability. This is often used to perform a quick check to ensure that voice is working properly in a particular environment.
To join an echo channel, use the channel that is prefixed with "confctl-e-".
注意
If multiple users are in the same echo channel, then they cannot hear themselves or other users.
To implement an echo channel, ensure that the game selects an echo channel URI that is unique. Do this by using the
vx_get_echo_channel_uri()
method with the user's ID as the channel name or by using
vx_get_random_channel_uri()
.
警告
Attention: You must initialize the Vivox SDK before you can use either of these methods.

Copyright © 2026 Unity Technologies
法律信息隐私政策CookiesDocumentation Terms of Use请勿出售或分享我的个人信息您的隐私选择(Cookie 设置)

“Unity”、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属公司在美国和其他地方的商标或注册商标(此处查看更多信息)。其他名称或品牌是其各自所有者的商标。

为方便起见,一些页面是机器翻译的,可能包含不准确的内容。如有信息不一致的情况,以英文版本为准。


    报告此页面的问题