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Vivox Core SDK

Vivox Core SDK

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Vivox
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Vivox Core SDK
  • Overview
  • Before you begin
  • Get started
  • Release notes
  • Developer Guide
    • Client SDK basics
      • Initialize the Vivox SDK
      • Handle messages
      • Message types
      • Character encoding
      • Requests and responses
      • Create the connector object
      • Sign in to a game
      • Sign out of a game
      • Uninitialize the Vivox SDK
    • Channels
    • Presence management
    • Messaging
    • Manage audio
    • Couch co-op
    • Android app development
    • iOS app development
    • macOS app development
    • Windows app development
    • Real-time recording
    • Speech-to-text audio transcription
    • Text-to-speech
    • Troubleshooting
  • Reference
  • Privacy overview
  1. Vivox Core SDK documentation

Initialize the Vivox SDK

How to initialize the Vivox voice client object.
阅读时间1 分钟
最后更新于 8 个月前

Before the game can issue requests to the Vivox SDK, it must first initialize the Vivox SDK by calling
vx_initialize3()
. This operation might cause additional shared libraries to be loaded, which can take anywhere from a few milliseconds to hundreds of milliseconds, depending on the machine.
注意
We recommend that you call
vx_initialize3()
on application startup.
The following code displays an example of how to initialize the Vivox SDK:
#include"Vxc.h"#include"VxcErrors.h". . .vx_sdk_config_t defaultConfig;int status = vx_get_default_config3(&defaultConfig, sizeof (defaultConfig));if (status != VxErrorSuccess){ printf("vx_sdk_get_default_config3() returned %d: %s\n", status, vx_get_error_string(status)); return;}status = vx_initialize3(&defaultConfig, sizeof (defaultConfig));if (status != VxErrorSuccess){ printf ("vx_initialize3() returned %d : %s\n", status, vx_get_error_string(status)); return;}// Vivox Client SDK is now initialized

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