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Vivox Core SDK

Vivox Core SDK

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Vivox
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Vivox Core SDK
  • Overview
  • Before you begin
  • Get started
  • Release notes
  • Developer Guide
    • Client SDK basics
    • Channels
    • Presence management
    • Messaging
    • Manage audio
    • Couch co-op
    • Android app development
      • Bluetooth profile management
        • Bluetooth profile comparison
        • SCO handshake failures
        • Bluetooth tradeoffs with Vivox
        • Change a Bluetooth profile
        • Troubleshooting Bluetooth SCO underrun issues
      • Android SDK permission requirements
      • Android library requirements
      • Initialize Vivox Android services
      • Android speakerphone audio: Mono or stereo
      • Update the ProGuard rule file
      • Smart Platform Audio Management
      • Acoustic echo cancellation
      • Disable the Vivox SDK internal AEC
      • Hardware echo cancellation
      • Absolute paths for native libraries
      • Reduce Opus CPU load on low-powered Android devices
    • iOS app development
    • macOS app development
    • Windows app development
    • Real-time recording
    • Speech-to-text audio transcription
    • Text-to-speech
    • Troubleshooting
  • Reference
  • Privacy overview
  1. Vivox Core SDK documentation
  2. Android app development

Bluetooth tradeoffs with Vivox

Bluetooth profile behavior in Vivox.
阅读时间1 分钟
最后更新于 8 个月前

Vivox provides the option to opt-out of Bluetooth SCO altogether, and use Bluetooth A2DP instead.
If you use
vx_bluetooth_profile_hfp
(the default), and the Bluetooth SCO connection fails, the device will route all audio (render and capture) to the speakerphone.
注意
If a Bluetooth device does not have SCO but does have A2DP, then A2DP should still work because it would not be possible to failover from an SCO-connect attempt into speakerphone mode. It is possible to individually disable Bluetooth SCO for devices in the Android Bluetooth settings.
If you use
vx_bluetooth_profile_a2dp
, then voice and game audio will almost always go through a Bluetooth headset when one is connected. One exception is for headsets without high-quality A2DP audio (like older-style single-ear handsfree headsets). Those older devices will then behave similarly to when an SCO connection fails, so audio will route to the handset speakerphone.

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