Requests and responses
Learn about requests and responses in Vivox.
阅读时间1 分钟最后更新于 12 天前
The Vivox SDK supports various requests that you can use to control its behavior. For each request issued to the Vivox SDK, there is a response that the game processes as a part of its response handler. Requests are created by using functions that are closely named to the type of request. For example, the
vx_req_account_anonymous_loginvx_req_account_anonymous_login_create()vx_issue_request3(). . .vx_req_account_anonymous_login_t *req;vx_req_account_anonymous_login_create(&req);req->account_name = vx_strdup(".myissuer.myid.");req->account_handle = vx_strdup(".myid.");req->connector_handle = vx_strdup("c1");vx_issue_request3(&req->base, &request_count);. . .
When
vx_issue_request3()vx_resp_base_tvx_resp_base_tvx_resp_base_tvx_resp_base_t.typevx_response_typevx_response_typeesp_xxxvx_resp_xxx_tWhen the Vivox SDK returns a response, configure the application to check thevoid MyGamesResponseHandler(vx_resp_base_t *resp){ switch(resp->type) { case resp_connector_create: { vx_resp_connector_create_t *tresp =reinterpret_cast<vx_resp_connector_create_t *>(resp); // handle the response here. break; } case resp_account_anonymous_login: { // etc break; } }}
return_codestatus_codeFor a mapping of all possible messages to common game functionality, refer to Request, response, and event mapping to Vivox functionality.. . .vx_resp_base_t *resp;. . .if (resp->base.return_code == 1){ // This is a failure printf("resp type %s returned %d: %s\n", vx_get_response_type_string(resp->base.type), resp->base.status_code, vx_get_error_string(resp->base.status_code)); return;}