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Vivox Core SDK

Vivox Core SDK

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Vivox
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Vivox Core SDK
  • Overview
  • Before you begin
  • Get started
  • Release notes
  • Developer Guide
    • Client SDK basics
    • Channels
    • Presence management
    • Messaging
      • Group text messages
      • Directed text
      • Send data through text messages
      • Text chat developer guide
        • Adaptive chat filter
        • Chat history
        • Text evidence management
        • Edit and Delete
          • Channel-based message edit
          • Channel-based message delete
          • XMPP representation - Edit a message in a channel
          • XMPP representation - Delete a message in a channel
          • Custom XML Namespaces
        • Offline direct messages
        • Anti-flooding
        • Large text channel setting
        • Retrieve conversations list
        • Set Chat Markers
        • Channel-specific options
        • SDKSampleApp overview
    • Manage audio
    • Couch co-op
    • Android app development
    • iOS app development
    • macOS app development
    • Windows app development
    • Real-time recording
    • Speech-to-text audio transcription
    • Text-to-speech
    • Troubleshooting
  • Reference
  • Privacy overview
  1. Vivox Core SDK documentation

Channel-based message delete

Delete a channel-based message.
阅读时间1 分钟
最后更新于 8 个月前

To delete a channel-based message, you need to sign in and join at least one channel. An existing message must have been sent to every participant in the channel.
注意
Only the sender of a message can delete it. Use
vx_req_session_delete_message
to make a delete request.
vx_req_session_delete_message
will return:
  • The message-id
  • The delete action time stamp
You will receive a
vx_evt_session_delete_message
event for every message deleted.
The following code is an example of how to delete a message for a specific channel:
vx_req_session_delete_message *req;vx_req_session_delete_message_create(&req);req->session_handle = vx_strdup("channelName");req->message_id = vx_strdup("oldMessageID");vx_issue_request2(&req->base);
After you delete this message, the game must then process the
vx_evt_session_delete_message
event.
void HandleSessionDeleteMessage(vx_evt_session_delete_message *evt){ // Use information in events to display messages …}void HandleSessionDeleteMessage(vx_resp_session_delete_message_t *resp){ if (resp != nullptr) { // Ended properly } else { // Ended abnormally }}

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