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Vivox Core SDK

Vivox Core SDK

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Vivox
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Vivox Core SDK
  • Overview
  • Before you begin
  • Get started
    • Integration guide
    • Quick start guide
      • Initializing Vivox
      • Logging in
      • Assign a unique username
      • Generate a login access token
      • Submit a login request
      • Joining and leaving channels
      • Generate and submit a join token
      • Process join responses and events
      • Handle join errors
  • Release notes
  • Developer Guide
  • Reference
  • Privacy overview
  1. Vivox Core SDK documentation

Joining and leaving channels

Conceptual information about joining and leaving channels.
阅读时间1 分钟
最后更新于 8 个月前

After completion of this section you will be able to get your first user into a voice channel in your game.

Important information about channels

Channels are the foundation of how Vivox connects players. While the game client has significant control over how to create channels and who can join which channels, there are some key details you need to know about channels:
  • A channel is identified by a URI.
  • A channel URI is assigned by the game. Refer to channel name criteria for more information.
  • Vivox has three channel types:
    • Echo channel - Often used as a test channel. The audio is echoed back to the speaker.
    • Non-positional channel - Sometimes referred to as “2D Channel”, this is the most common channel type. Think of this as equivalent to “Party Chat” or “Team Chat”.
    • Positional channel - Sometimes referred to as a “3D Channel”. This channel allows developers to craft an audio channel as part of the world where audio intensifies and fades based on configurable position characteristics.
  • Players can only be in one positional audio channel at a time.
  • Channels are platform-agnostic, so game clients running on different platforms can connect with each other.
  • Inactive channels consume no Vivox resources.
  • The Vivox platform automatically load balances channels. Developers do not need to locate channels on a particular server.
For more information about channels, refer to the documentation on channels.
Next step, assign a channel name.

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    • Important information about channels


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