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Unity Engine


Unity Engine


HasChunkComponent

Reports whether this chunk contains a chunk component of the specified component type.
Read time 1 minuteLast updated a day ago

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule

HasChunkComponent<T>(ComponentTypeHandle<T>)

Reports whether this chunk contains a chunk component of the specified component type.
public readonly bool HasChunkComponent<T>(ref ComponentTypeHandle<T> typeHandle) where T : unmanaged, IComponentData

Parameters

An object containing type and job safety information. To create this object, call ComponentSystemBase.GetComponentTypeHandle. Pass the object to a job using a public field you define as part of the job struct.

Returns

Type

Description

boolTrue, if this chunk contains a chunk component of the specified type.

Remarks

When an EntityQuery includes optional components used as chunk components (with EntityQueryBuilder.WithAny), some chunks returned by the query may have these chunk components and some may not. Use this function to determine whether or not the current chunk contains one of these optional component types as a chunk component.
Additional Resources: ArchetypeChunk.Has

HasChunkComponent<T>()

Reports whether this chunk contains a chunk component of the specified component type.
public readonly bool HasChunkComponent<T>() where T : unmanaged, IComponentData

Returns

Type

Description

boolTrue, if this chunk contains a chunk component of the specified type.

Remarks

When an EntityQuery includes optional components used as chunk components (with EntityQueryBuilder.WithAny), some chunks returned by the query may have these chunk components and some may not. Use this function to determine whether or not the current chunk contains one of these optional component types as a chunk component.