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Unity Engine


Unity Engine


GetRequiredComponentDataPtrRO<T>(ref ComponentTypeHandle<T>)

Provides an unsafe read-only interface to components stored in this chunk. This variant assumes that the component is present in the chunk; use ArchetypeChunk.GetComponentDataPtrRO in cases where the caller can't guarantee this.
Read time 1 minuteLast updated a day ago

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule

GetRequiredComponentDataPtrRO<T>(ComponentTypeHandle<T>)

public readonly void* GetRequiredComponentDataPtrRO<T>(ref ComponentTypeHandle<T> typeHandle)

Parameters

An object containing type and job safety information. To create this object, call ComponentSystemBase.GetComponentTypeHandle. Pass the object to a job using a public field you define as part of the job struct.

Returns

Type

Description

void*A pointer to the component data stored in the chunk. Results are undefined if the chunk's archetype does not include component type
T
.