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Unity Engine


Unity Engine


SetChunkComponentData<T>(ref ComponentTypeHandle<T>, T)

Sets the value of a chunk component.
Read time 1 minuteLast updated 2 days ago

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule

SetChunkComponentData<T>(ComponentTypeHandle<T>, T)

public readonly void SetChunkComponentData<T>(ref ComponentTypeHandle<T> typeHandle, T value) where T : struct

Parameters

An object containing type and job safety information. To create this object, call ComponentSystemBase.GetComponentTypeHandle. Pass the object to a job using a public field you define as part of the job struct.

value

T
A struct of type T containing the new values for the chunk component.

Remarks