GetEnabledMask
Provides a EnabledMask to the component enabled bits in this chunk.
Read time 1 minuteLast updated a day ago
Definition
- Type: Method
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
GetEnabledMask<T>(ComponentTypeHandle<T>)
Provides a EnabledMask to the component enabled bits in this chunk.
public readonly EnabledMask GetEnabledMask<T>(ref ComponentTypeHandle<T> typeHandle) where T : unmanaged, IComponentData, IEnableableComponent
Parameters
Type handle for the component type .
TReturns
Type | Description |
|---|---|
| EnabledMask | An EnabledMask instance for component |
GetEnabledMask<T>(BufferTypeHandle<T>)
Provides a EnabledMask to the component enabled bits in this chunk.
public readonly EnabledMask GetEnabledMask<T>(ref BufferTypeHandle<T> typeHandle) where T : unmanaged, IBufferElementData, IEnableableComponent
Parameters
Type handle for the component type .
TReturns
Type | Description |
|---|---|
| EnabledMask | An EnabledMask instance for component |
GetEnabledMask(DynamicComponentTypeHandle)
Provides a EnabledMask to the component enabled bits in this chunk.
public readonly EnabledMask GetEnabledMask(ref DynamicComponentTypeHandle typeHandle)
Parameters
Type handle for the dynamic component/>.
Returns
Type | Description |
|---|---|
| EnabledMask | An EnabledMask instance for component in this chunk. |