Documentation

Unity Engine


Unity Engine


GetComponentDataPtrRW<T>(ref ComponentTypeHandle<T>)

Provides an unsafe read/write interface to components stored in this chunk.
Read time 1 minuteLast updated 2 days ago

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule

GetComponentDataPtrRW<T>(ComponentTypeHandle<T>)

public readonly T* GetComponentDataPtrRW<T>(ref ComponentTypeHandle<T> typeHandle) where T : unmanaged, IComponentData

Parameters

An object containing type and job safety information. To create this object, call ComponentSystemBase.GetComponentTypeHandle. Pass the object to a job using a public field you define as part of the job struct.

Returns

Type

Description

<T>*A pointer to the component data stored in the chunk. Returns null if the chunk's archetype does not include component type
T
.