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Unity Engine


Unity Engine


WithAny

Add optional component types to the query.
Read time 1 minuteLast updated 3 days ago

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule

WithAny<T>()

Add optional component types to the query.
public EntityQueryBuilder WithAny<T1>()

Returns

Type

Description

EntityQueryBuilderThe builder object that invoked this method.

Remarks

To match the resulting query, an Entity must have at least one of the query's optional component types.
WithAny accepts up to seven type arguments. You can add more component types by chaining calls together.
In the following example, an Entity must have either an ObjectUniformScale, ObjectNonUniformScale, and/or ObjectCompositeScale component in order to match the query:
To add component types that are not known at compile time, use EntityQueryBuilder.WithAny@@<c>1(</c>@@0)
The query will request read-only access to the referenced component(s). To request read/write access, use EntityQueryBuilder.WithAnyRW@@<c>1(</c>@@0)

WithAny<T>(T)

Add optional component types to the query.
public EntityQueryBuilder WithAny<T>(ref T componentTypes) where T : INativeList<ComponentType>

Parameters

componentTypes

T
A list of component types that implements INativeList@@1. For example, NativeList@@1 or FixedList64Bytes

Returns

Type

Description

EntityQueryBuilderThe builder object that invoked this method.

Remarks

To match the resulting query, an Entity must have at least one of the query's optional component types.
To add component types that are known at compile time, use WithAny@@@@1