WithAll
Add required component types to the query.
Read time 1 minuteLast updated 2 days ago
Definition
- Type: Method
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
WithAll<T>()
Add required component types to the query.
public EntityQueryBuilder WithAll<T1>()
Returns
Type | Description |
|---|---|
| EntityQueryBuilder | The builder object that invoked this method. |
Remarks
To match the resulting query, an Entity must have all of the query's required component types, and any required types that implement IEnableableComponent must be enabled. To require components to be disabled on matching entities, use WithDisabled@@@@1. To require components regardless of whether they are enabled on matching entities, use WithPresent@@@@1.
WithAll accepts up to seven type arguments. You can add more component types by chaining calls together.
To add component types that are not known at compile time, use EntityQueryBuilder.WithAll@@<c>1(</c>@@0)
The query will request read-only access to the referenced component(s). To request read/write access, use EntityQueryBuilder.WithAllRW@@<c>1(</c>@@0)
WithAll<T>(T)
Add a list of required component types to the query.
public EntityQueryBuilder WithAll<T>(ref T componentTypes) where T : INativeList<ComponentType>
Parameters
Returns
Type | Description |
|---|---|
| EntityQueryBuilder | The builder object that invoked this method. |
Remarks
To match the resulting query, an Entity must have all of the query's required component types.