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Unity Engine


ConfigureVehicleSubsteps(float, int, int)

Configure vehicle sub-stepping parameters.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.VehiclesModule
public void ConfigureVehicleSubsteps(float speedThreshold, int stepsBelowThreshold, int stepsAboveThreshold)

Parameters

speedThreshold

The speed threshold of the sub-stepping algorithm.

stepsBelowThreshold

Amount of simulation sub-steps when vehicle's speed is below speedThreshold.

stepsAboveThreshold

Amount of simulation sub-steps when vehicle's speed is above speedThreshold.

Remarks

Every time a fixed update happens, the vehicle simulation splits this fixed delta time into smaller sub-steps and calculates suspension and tire forces per each smaller delta. Then, it would sum up all resulting forces and torques, integrate them, and apply to the vehicle's body.
Using this function you can customize how many sub-steps will be performed by the simulation above and below the speed threshold.
It's enough to call this function only once per each vehicle, as it actually sets parameters to the vehicle but not to a wheel.