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text

The text contents of the file as a string. (Read Only)
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public string text { get; }

Remarks

Encodings are detected and interpreted automatically. Supported encodings are:
  • UTF-32 Big or Little Endian with a byte order mark,
  • UTF-16 Big or Little Endian with a byte order mark,
  • UTF-8 with a byte order mark,
  • UTF-8 without a byte order mark. This encoding is used as a fallback, if the above encodings can't decode the file without missing characters.
To use a specific encoding to decode a file, use TextAsset.bytes and C# encoding classes.
using UnityEngine;public class Example : MonoBehaviour{ TextAsset asset; void Start() { Debug.Log(asset.text); }}