text
The text contents of the file as a string. (Read Only)
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public string text { get; }
Remarks
Encodings are detected and interpreted automatically. Supported encodings are:
- UTF-32 Big or Little Endian with a byte order mark,
- UTF-16 Big or Little Endian with a byte order mark,
- UTF-8 with a byte order mark,
- UTF-8 without a byte order mark. This encoding is used as a fallback, if the above encodings can't decode the file without missing characters.
To use a specific encoding to decode a file, use TextAsset.bytes and C# encoding classes.
using UnityEngine;public class Example : MonoBehaviour{ TextAsset asset; void Start() { Debug.Log(asset.text); }}