maskMapTexture
The mask map texture used by the terrain layer.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.TerrainModule
public Texture2D maskMapTexture { get; set; }
Remarks
The content of each channel varies by the terrain shader. For HDRP TerrainLit shader, the channels are:
R: Height - used when doing height based blending
G: Smoothness
B: Metallic.