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Unity Engine


TerrainCallbacks.TextureChangedCallback

Use this delegate type with _textureChanged to monitor all the changes to Terrain textures.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Delegate
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TerrainModule
public delegate void TerrainCallbacks.TextureChangedCallback(Terrain terrain, string textureName, RectInt texelRegion, bool synched)