AddBlendShapeFrame(int, float, NativeArray<SpriteBlendShapeVertex>)
Adds a frame to the specified blend shape and returns the index of the newly created frame.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public int AddBlendShapeFrame(int shapeIndex, float frameWeight, NativeArray<SpriteBlendShapeVertex> vertices)
Parameters
The index of the blend shape.
The weight of the new frame.
The array of blend shape vertices for the frame.
Returns
Type | Description |
|---|---|
| int | The index of the newly created frame (0-based). |
Remarks
You can only add frames to the most recently created blend shape. You must add frames in increasing weight order for blend shapes that have multiple frames.