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Unity Engine


SetBlendShapeWeight(int, float)

Sets the weight of a BlendShape for this Renderer.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public void SetBlendShapeWeight(int index, float value)

Parameters

index

The index of the BlendShape to modify. Index must be smaller than the Mesh.blendShapeCount of the Mesh attached to this Renderer.

value

The weight for this BlendShape.

Remarks

The weight of a BlendShape represents how much the Mesh has been blended (or morphed) from its original shape to a target BlendShape (another Mesh containing the same topology, but with different vertex positions than the original). The BlendShape weight range includes values between the minimum and the maximum weights defined in the model.