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Unity Engine


ShaderVariantCollection.ShaderVariant

Identifies a specific variant of a shader.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Struct
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public struct ShaderVariantCollection.ShaderVariant

Remarks

In Unity, many shaders internally have multiple "variants", to account for different light modes, lightmaps, shadows and so on. These variants are indentified by a shader pass type, and a set of shader keywords. See ShaderVariantCollection.
Note that creating a ShaderVariant will throw an ArgumentException if shader is null, pass type does not exist or variant with the passed keywords is not found.

Fields

Value

Description

keywordsArray of shader keywords to use in this variant.
passTypePass type to use in this variant.
shaderShader to use in this variant.

Constructors

Constructor

Description

ShaderVariant(UnityEngine.Shader,UnityEngine.Rendering.PassType,System.String[])Creates a ShaderVariant structure.