ShaderVariant(Shader, PassType, params string[])
Creates a ShaderVariant structure.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Constructor
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
ShaderVariant(Shader, PassType, string[])
public ShaderVariant(Shader shader, PassType passType, params string[] keywords)
Parameters
Remarks
Note that this will throw an ArgumentException if shader is null, pass type does not exist or variant with the passed keywords is not found.
Additional Resources: ShaderVariantCollection.Add.