useMipMap
Render texture has mipmaps when this flag is set.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public bool useMipMap { get; set; }
Remarks
When set to , rendering into this render texture will create and generate mipmap levels. By default render textures don't have mipmaps. This flag can be used only on render textures that have power-of-two size.
trueBy default the mipmaps will be automatically generated. If you want to render into texture mip levels manually, set RenderTexture.autoGenerateMips to false.
Additional Resources: RenderTexture.autoGenerateMips, RenderTexture.GenerateMips.