isVolume
If enabled, this Render Texture will be used as a Texture3D.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public bool isVolume { get; set; }
Remarks
Volumetric render textures currently only work on UsingDX11GL3Features. You can render into them using "random access writes" from a pixel shader or a compute shader.
Additional Resources: RenderTexture.volumeDepth, RenderTexture.enableRandomWrite.