cullingMask
This is used to render parts of the reflecion probe's surrounding selectively.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public int cullingMask { get; set; }
Remarks
If the GameObject's AND the probe's is zero then the game object will be invisible from this probe. See Layers for more information.
layerMaskcullingMaskusing UnityEngine;using UnityEditor;public class ExampleScript : MonoBehaviour{ void Start() { var probe = GetComponent<ReflectionProbe>(); // Only render objects in the first layer (Default layer) when capturing the probe's texture probe.cullingMask = 1 << 0; }}
Additional Resources: Camera.cullingMask.