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Unity Engine


cullingMask

This is used to render parts of the reflecion probe's surrounding selectively.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public int cullingMask { get; set; }

Remarks

If the GameObject's
layerMask
AND the probe's
cullingMask
is zero then the game object will be invisible from this probe. See Layers for more information.
using UnityEngine;using UnityEditor;public class ExampleScript : MonoBehaviour{ void Start() { var probe = GetComponent<ReflectionProbe>(); // Only render objects in the first layer (Default layer) when capturing the probe's texture probe.cullingMask = 1 << 0; }}
Additional Resources: Camera.cullingMask.