insideUnitCircle
Returns a random point inside or on a circle with radius 1.0 (Read Only).
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static Vector2 insideUnitCircle { get; }
Remarks
Note that the probability space includes the perimeter of the circle because Random.value, which is inclusive to 1.0, is used to acquire a random radius.
Examples
using UnityEngine;public class ScriptExample : MonoBehaviour{ void Start() { // Sets the position to be somewhere inside a circle // with radius 5 and the center at zero. Note that // assigning a Vector2 to a Vector3 is fine - it will // just set the X and Y values. transform.position = Random.insideUnitCircle * 5; }}