useLegacyDetailDistribution
Use the legacy pre-2022.2 algorithm for distributing details on terrain.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static bool useLegacyDetailDistribution { get; set; }
Remarks
If set, this uses the algorithm for details distribution used before Unity 2022.2. Only use this if you want exact details placement parity for a project created prior to Unity 2022.2. The algorithm in 2022.2 results in more even coverage, and you can control it more easily.