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useLegacyDetailDistribution

Use the legacy pre-2022.2 algorithm for distributing details on terrain.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static bool useLegacyDetailDistribution { get; set; }

Remarks

If set, this uses the algorithm for details distribution used before Unity 2022.2. Only use this if you want exact details placement parity for a project created prior to Unity 2022.2. The algorithm in 2022.2 results in more even coverage, and you can control it more easily.