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Unity Engine


streamingMipmapsMemoryBudget

The total amount of memory (in megabytes, or in bytes, depending on your platform) to be used by streaming and non-streaming textures.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static float streamingMipmapsMemoryBudget { get; set; }

Remarks

Non-streaming textures will always be loaded at the largest mipmap level (even if that exceeds the budget). Streaming textures will pick the smallest mipmap level possible to try to hit the memory budget.