TryIncludePlatformAt(string, int, out Exception)
[Editor Only] Includes a platform to be supported by the Quality Level.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
TryIncludePlatformAt(string, int, Exception)
public static bool TryIncludePlatformAt(string buildTargetGroupName, int index, out Exception error)
Parameters
Returns
Type | Description |
|---|---|
| bool | If errors were found. |
Remarks
public void IncludeQualityLevelForPlatform(int qualityLevelToExclude, BuildTarget platformToExclude){ var activeBuildTargetGroup = BuildPipeline.GetBuildTargetGroup(platformToExclude); var namedBuildTarget = NamedBuildTarget.FromBuildTargetGroup(activeBuildTargetGroup); bool result = QualitySettings.TryIncludePlatformAt(namedBuildTarget.TargetName, qualityLevelToExclude, out var ex); Debug.Log(result ? "Successfully included the platform at the specified quality level." : $"Failed to include the platform. {ex.Message}");}
Includes a platform in a given Quality Level.