Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


GetShapeVertex(int, int)

Gets a single vertex of a shape. The vertex index is zero-based with the shape having a quantity of vertex specified by _vertexCount.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public Vector2 GetShapeVertex(int shapeIndex, int vertexIndex)

Parameters

shapeIndex

The index of the shape stored in the PhysicsShapeGroup2D. The shape index is zero-based with the shape group having a quantity of shapes specified by shapeCount.

vertexIndex

The index of the shape vertex stored in the PhysicsShapeGroup2D. The vertex index is zero-based with the shape having a quantity of vertex specified by _vertexCount.

Returns

Type

Description

Vector2Returns the specified shape vertex.

Remarks

NOTE: When accessing multiple vertices, it is more efficient to do one of the following:
Additional Resources: SetShapeVertex

Examples

using UnityEngine;using UnityEngine.Assertions;public class Example : MonoBehaviour{ void Start() { // Create a shape group. var shapeGroup = new PhysicsShapeGroup2D(); // Add a Capsule to the shape group. var shapeIndex = shapeGroup.AddCapsule ( vertex0: Vector2.down, vertex1: Vector2.up, radius: 0.5f ); // Fetch the shape vertices from the shape group. var vertex0 = shapeGroup.GetShapeVertex(shapeIndex, vertexIndex: 0); var vertex1 = shapeGroup.GetShapeVertex(shapeIndex, vertexIndex: 1); // validate the Capsule vertices. Assert.AreEqual(Vector2.down, vertex0); Assert.AreEqual(Vector2.up, vertex1); }}