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Unity Engine


vertexCount

The total number of vertices used to represent the shape type.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public int vertexCount { get; set; }

Remarks

See PhysicsShapeType2D for details on how each type uses different quantities of vertices to represent itself.

Examples

using UnityEngine;using UnityEngine.Assertions;public class Example : MonoBehaviour{ void Start() { // Create a shape group. var shapeGroup = new PhysicsShapeGroup2D(); // Add a Circle to the shape group. var circleShapeIndex = shapeGroup.AddCircle ( center: new Vector2(-2f, 3f), radius: 1f ); // Add a Capsule to the shape group. var capsuleShapeIndex = shapeGroup.AddCapsule ( vertex0: Vector2.down, vertex1: Vector2.up, radius: 0.5f ); // Fetch the shapes. var circleShape = shapeGroup.GetShape(circleShapeIndex); var capsuleShape = shapeGroup.GetShape(capsuleShapeIndex); // Validate the shape vertex count. Assert.AreEqual(1, circleShape.vertexCount); Assert.AreEqual(2, capsuleShape.vertexCount); }}