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Unity Engine


RenderBuffer

Color or depth buffer part of a RenderTexture.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Struct
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public struct RenderBuffer

Remarks

A single RenderTexture object represents both color and depth buffers, but many complex rendering algorithms require using the same depth buffer with multiple color buffers or vice versa.
This class represents either a color or a depth buffer part of a RenderTexture.

Methods

Method

Description

GetNativeRenderBufferPtrReturns the native RenderBuffer: an opaque pointer to a Unity struct that you can use with Unity's low-level native plug-in interface.