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Unity Engine


BuildCompression

Contains information about compression methods, compression levels and block sizes that are supported by archive compression at build time and recompression at runtime.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Struct
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public struct BuildCompression

Remarks

The formats that are currently supported are exposed with static properties. There are three supported BuildCompression types for builds (LZ4, LZMA and Uncompressed) and two supported recompression methods for runtime (LZ4Runtime and UncompressedRuntime).
Unity archive files support compression of the content contained within the archive. This applies both to AssetBundles and the output of BuildPipeline.BuildContentDirectory.

Static Fields

Value

Description

LZ4LZ4HC "Chunk Based" Compression.
LZ4RuntimeLZ4 Compression for runtime recompression.
LZMALZMA Compression.
UncompressedUncompressed build output.
UncompressedRuntimeUncompressed AssetBundle.