WebGPUDeviceFilterLimit
A device limit requirement used by WebGPUDeviceFilterData.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Struct
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public struct WebGPUDeviceFilterLimit
Remarks
Identifies a specific limit requirement for the WebGPU device, as part of the filter criteria in WebGPUDeviceFilterData. For example, a requirement for the maximum number of textures that can be used in a shader stage to filter devices that don't support enough textures.
Fields
Value | Description |
|---|---|
| comparator | The operator to use when comparing to the limit value. |
| limit | The type of the limit to test. |
| value | The value to compare against the limit. |