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Unity Engine


LightBakingOutput

Struct describing the result of a Global Illumination bake for a given light.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Struct
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public struct LightBakingOutput

Remarks

The example below demonstrates how you can check the baked status of a light and change its active state.

Examples

using UnityEngine;using System.Collections;public class LightBakingOutputExample : MonoBehaviour{ void TurnOffLight(Light light) { if (light.bakingOutput.isBaked && light.bakingOutput.lightmapBakeType != LightmapBakeType.Realtime) { Debug.Log("Light got some contribution statically baked, it cannot be turned off at runtime."); } else { light.enabled = false; } }}

Fields

Value

Description

isBakedIs the light contribution already stored in lightmaps and/or lightprobes?
lightmapBakeTypeThis property describes what part of a light's contribution was baked.
mixedLightingModeIn case of a LightmapBakeType.Mixed light, describes what Mixed mode was used to bake the light, irrelevant otherwise.
occlusionMaskChannelIn case of a LightmapBakeType.Mixed light, contains the index of the occlusion mask channel to use if any, otherwise -1.
probeOcclusionLightIndexIn case of a LightmapBakeType.Mixed light, contains the index of the light as seen from the occlusion probes point of view if any, otherwise -1.