LightBakingOutput
Struct describing the result of a Global Illumination bake for a given light.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Struct
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public struct LightBakingOutput
Remarks
The example below demonstrates how you can check the baked status of a light and change its active state.
Examples
using UnityEngine;using System.Collections;public class LightBakingOutputExample : MonoBehaviour{ void TurnOffLight(Light light) { if (light.bakingOutput.isBaked && light.bakingOutput.lightmapBakeType != LightmapBakeType.Realtime) { Debug.Log("Light got some contribution statically baked, it cannot be turned off at runtime."); } else { light.enabled = false; } }}
Fields
Value | Description |
|---|---|
| isBaked | Is the light contribution already stored in lightmaps and/or lightprobes? |
| lightmapBakeType | This property describes what part of a light's contribution was baked. |
| mixedLightingMode | In case of a LightmapBakeType.Mixed light, describes what Mixed mode was used to bake the light, irrelevant otherwise. |
| occlusionMaskChannel | In case of a LightmapBakeType.Mixed light, contains the index of the occlusion mask channel to use if any, otherwise -1. |
| probeOcclusionLightIndex | In case of a LightmapBakeType.Mixed light, contains the index of the light as seen from the occlusion probes point of view if any, otherwise -1. |