Scope used during scene load operations such as SceneManager.LoadSceneAsync, with the purpose of providing a different physics scene than the global one. public class SimpleLoader: MonoBehaviour { IEnumerator Start() { int buildIndex0 = 0; int buildIndex1 = 1; var newScene = SceneManagement.SceneManager.LoadScene(buildIndex0, new LoadSceneParameters() { localPhysicsMode = LocalPhysicsMode.Physics3D }); var localPhys = newScene.GetPhysicsScene(); using(new PhysicsSceneLoadScope(localPhys)) { SceneManagement.SceneManager.LoadSceneAsync(buildIndex1); } } } ]]>