HumanLimit
This class stores the rotation limits that define the muscle for a single human bone.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Struct
- Namespace: UnityEngine
- Assembly: UnityEngine.AnimationModule
public struct HumanLimit
Properties
Property | Description |
|---|---|
| axisLength | Length of the bone to which the limit is applied. |
| center | The default orientation of a bone when no muscle action is applied. |
| max | The maximum rotation away from the initial value that this muscle can apply. |
| min | The maximum negative rotation away from the initial value that this muscle can apply. |
| useDefaultValues | Should this limit use the default values? |