max
The maximum rotation away from the initial value that this muscle can apply.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.AnimationModule
public Vector3 max { get; set; }
Remarks
The _center property specifies the rotation of the bone when the muscle is at "rest". The value specfies the maximum rotation in degrees away from the rest value that the muscle can apply. The _min value specifies a similar limit but in the negative direction of rotation.
maxThe allowed range for the maximum is 0..180 degrees.
Additional Resources: _useDefaultValues