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Unity Engine


RenderTargetSetup

Fully describes setup of RenderTarget.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Struct
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public struct RenderTargetSetup

Fields

Value

Description

colorColor Buffers to set.
colorLoadLoad Actions for Color Buffers. It will override any actions set on RenderBuffers themselves.
colorStoreStore Actions for Color Buffers. It will override any actions set on RenderBuffers themselves.
cubemapFaceCubemap face to render to.
depthDepth Buffer to set.
depthLoadLoad Action for Depth Buffer. It will override any actions set on RenderBuffer itself.
depthSliceSlice of a Texture3D or Texture2DArray to set as a render target.
depthStoreStore Actions for Depth Buffer. It will override any actions set on RenderBuffer itself.
mipLevelMip Level to render to.

Constructors