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Unity Engine


JointLimits

JointLimits is used by the HingeJoint to limit the joints angle.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Struct
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public struct JointLimits

Remarks

Additional Resources: HingeJoint

Examples

using UnityEngine;public class Example : MonoBehaviour{ void Start() { // Set the hinge limits for a door. HingeJoint hinge = GetComponent<HingeJoint>(); JointLimits limits = hinge.limits; limits.min = 0; limits.max = 90; limits.bounciness = 0; limits.bounceMinVelocity = 0; hinge.limits = limits; }}

Properties

Property

Description

bounceMinVelocityThe minimum impact velocity which will cause the joint to bounce.
bouncinessDetermines the size of the bounce when the joint hits it's limit. Also known as restitution.
contactDistanceDistance inside the limit value at which the limit will be considered to be active by the solver.
maxThe upper angular limit (in degrees) of the joint.
minThe lower angular limit (in degrees) of the joint.