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Unity Engine


contactDistance

Distance inside the limit value at which the limit will be considered to be active by the solver.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public float contactDistance { get; set; }

Remarks

Setting this low can cause jittering, but runs fast. Setting high can deduce jittering, but runs the solver more often. (0 = use defaults)
For translational joints the unit is meters.
For rotational joints the unit is degrees.
Pipeline:
Physics ContactDistancePipeline (contactDistance)
.