useAdjacentStart
When the value is true, then the shape will use the adjacentStart feature. When the value is false, then the shape will not use the adjacentStart feature.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public bool useAdjacentStart { get; set; }
Remarks
This property is identical to _useAdjacentStartPoint.
NOTE: This property is only used when the shapeType is PhysicsShapeType2D.Edges.