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Unity Engine


useAdjacentStart

When the value is true, then the shape will use the adjacentStart feature. When the value is false, then the shape will not use the adjacentStart feature.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public bool useAdjacentStart { get; set; }

Remarks

This property is identical to _useAdjacentStartPoint.
NOTE: This property is only used when the shapeType is PhysicsShapeType2D.Edges.