adjacentEnd
Defines the position of a virtual point adjacent to the end vertex of an edge shape.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public Vector2 adjacentEnd { get; set; }
Remarks
An edges shape is comprised of multiple edges (line segments) defined by all its vertices. However, when a collision occurs with the end vertex of the shape then this vertex can be used to form a collision normal, and calculate the collision response. This allows for joining of individual edge shapes to produce a continuous collision surface.
This property is identical to _adjacentEndPoint. It is only used when the shapeType is PhysicsShapeType2D.Edges and useAdjacentEnd is true.