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Unity Engine


frictionCombine

Determines how the effective friction is calculated when two Collider2D come into contact.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public PhysicsMaterialCombine2D frictionCombine { get; set; }

Remarks

Default to PhysicsMaterialCombine2D.Mean which allows either Collider2D to reduce friction to zero. For example, anything slides on ice.
Additional Resources: PhysicsMaterialCombine2D