friction
Coefficient of friction.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public float friction { get; set; }
Remarks
Friction is used to control how a collision response reduces velocity. A value of zero indicates no friction at all while higher values produce increasing friction.
Note: Both Static and Dynamic friction are supported, and this value applies to both types.