SyncTransforms()
Synchronizes.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public static void SyncTransforms()
Remarks
When a Transform component changes, any Rigidbody2D or Collider2D on that Transform or its children may need to be repositioned, rotated or scaled depending on the change to the Transform.