SetTriggerParticles
Write modified particles back to the Particle System, during a call to OnParticleTrigger.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
SetTriggerParticles(ParticleSystem, ParticleSystemTriggerEventType, List<Particle>, int, int)
Write modified particles back to the Particle System, during a call to OnParticleTrigger.
public static void SetTriggerParticles(this ParticleSystem ps, ParticleSystemTriggerEventType type, List<ParticleSystem.Particle> particles, int offset, int count)
Parameters
Particle system.
Type of trigger to set particles for.
Particle array.
Offset into the array, if you only want to write back a subset of the returned particles.
Number of particles to write, if you only want to write back a subset of the returned particles.
Remarks
Additional Resources: ParticlePhysicsExtensions.GetTriggerParticles
SetTriggerParticles(ParticleSystem, ParticleSystemTriggerEventType, List<Particle>)
Write modified particles back to the Particle System, during a call to OnParticleTrigger.
public static void SetTriggerParticles(this ParticleSystem ps, ParticleSystemTriggerEventType type, List<ParticleSystem.Particle> particles)
Parameters
Particle system.
Type of trigger to set particles for.
Particle array.
Remarks
Additional Resources: ParticlePhysicsExtensions.GetTriggerParticles