GetCollisionEvents
Deprecated: Use the overload that takes a List. That overload doesn't create garbage.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
GetCollisionEvents(ParticleSystem, GameObject, ParticleCollisionEvent[])
Deprecated: Use the overload that takes a List. That overload doesn't create garbage.
public static int GetCollisionEvents(this ParticleSystem ps, GameObject go, ParticleCollisionEvent[] collisionEvents)
Parameters
Returns
Type | Description |
|---|---|
| int |
GetCollisionEvents(ParticleSystem, GameObject, List<ParticleCollisionEvent>)
Get the particle collision events for a GameObject. Returns the number of events written to the array.
public static int GetCollisionEvents(this ParticleSystem ps, GameObject go, List<ParticleCollisionEvent> collisionEvents)
Parameters
The Particle System that owns the potentially colliding particles.
The GameObject for which to retrieve collision events.
Array to write collision events to.
Returns
Type | Description |
|---|---|
| int | The number of collision events. |
Remarks
This method is typically called from OnParticleCollision in response to a collision callback.
If the array used is too short, the list of collision events will be truncated. This means you will not have every event that occurred. To avoid this use ParticlePhysicsExtensions.GetSafeCollisionEventSize to determine an appropriate array size prior the call.
Additional Resources: OnParticleCollision