Start(string, bool, int, int)
Start Recording with device.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.AudioModule
public static AudioClip Start(string deviceName, bool loop, int lengthSec, int frequency)
Parameters
The name of the device.
Indicates whether the recording should continue recording if lengthSec is reached, and wrap around and record from the beginning of the AudioClip.
Is the length of the AudioClip produced by the recording.
The sample rate of the AudioClip produced by the recording. Use _outputSampleRate so the recording matches the project's output sample rate.
Returns
Type | Description |
|---|---|
| AudioClip | The function returns null if the recording fails to start. |
Remarks
If you pass a null or empty string for the device name then the default microphone is used. You can get a list of available microphone devices from the _devices property and the range of sample rates supported by a microphone from the Microphone.GetDeviceCaps property.
Examples
using UnityEngine;public class Example : MonoBehaviour{ // Start recording with built-in Microphone and play the recorded audio right away void Start() { AudioSource audioSource = GetComponent<AudioSource>(); audioSource.clip = Microphone.Start("Built-in Microphone", true, 10, AudioSettings.outputSampleRate); audioSource.Play(); }}