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Unity Engine


renderQueue

The render queue to use as an override on this material.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public int renderQueue { get; set; }

Remarks

Use this property to override the render queue of the material, to change when Unity draws GameObjects that use the material.
Use a value of '-1' to use the default render queue value from the shader.
Note: When Unity runs in batch mode, Scriptable Render Pipelines (SRPs) are only loaded the first time something renders. Loading an SRP modifies the subshader selected for a given material, which can change the value of this property.